Critical Hits
For Players
When a critical hit is confirmed, click on the appropriate red damage type button a number of times equal to the critical hit modifier minus one. So a weapon with a x2 modifier would click once; a x3 modifier, twice and so on. If a particular result can't be applied, the default is x2 damage as normal.
For GMs
Since the effects can be deadly when used against players, the recommended approach is to only use critical hit effects for major villains or NPCs. Alternately, a GM might require monsters or NPCs to spend a feat to use the critical effects system.
How to determine if there is a critical fumble:
While critical hits are an everyday part of most games, critical fumbles do not have codified rules. For the purposes of this deck, you can use any of the following simple methods for determining a critical fumble. While the first is recommended, as it is the one that least penalizes players, the latter two are a bit simpler to adjudicate.
1. Whenever an attacker rolls a natural 1 on the die, the attack misses and there is the threat of a fumble. The attacker must immediately make a confirmation roll, using his full base attack bonus (and accompanying modifiers). If the attack roll would miss the target, the attacker fumbles and must click on a yellow fumble button appropriate to the attack type.
2. As per option 1, but instead of using the full base attack bonus, the attacker uses the same modifiers as the first roll. If the attack roll would miss the target, the character fumbles and must click on a yellow fumble button appropriate to the attack type.
3. Whenever an attacker rolls a natural 1 on the die, character fumbles and must click on a yellow fumble button appropriate to the attack type.
Critical Fumbles: Optional Rules
The following are a few examples of optional rules you can employ to adjust how the critical fumble system works in your game.
- If an attacker has Weapon Focus for the chosen weapon, he click twice for the fumble and choose one of the results (from his attack type) to apply. A character with Greater Weapon Focus may click three times.
- Anytime a player scores a critical hit, he can instead roll normal damage and not use a critical hit effect. Later, if a player rolls a critical fumble in the same encounter, the fumble is negated.
- Player characters cannot fumble more than once in any combat. All additional attack rolls that result in a natural 1 on the die are treated as misses.
- If the attacker is not proficient with the weapon used in the attack, he threatens a fumble on a natural 1 or 2 on the die roll. The spell fumble dramatically increases the chance for a fumble to occur. Optionally, this spell could be the only way a fumble could occur. The effects of this spell are also a suitable choice for bestow curse.
Save: Unless a DC is listed, the DC for any save that is called for is equal to the confirmation roll used to score the critical hit (after all modifiers have been applied). Saves only affect additional critical effects, never base weapon damage.
Until Healed: This always refers to the additional damage done or bleed effect, not the weapon (or spell) damage.
OGL